Moin there! 👋 I’m an award-winning game programmer & Unity generalist with 7+ years of experience creating games, apps, tools and experiences! I’m a jack-of-all-trades who knows enough about most disciplines in gamedev to really glue a team together!

I geek out over procedural generation, graphics, and getting into the nitty-gritty of system programming. I’ve shipped projects on most current platforms, from smartphones to consoles.

Catch me off-duty, and I’ll most likely be in the middle of organizing a gamejam, gamedev community event or exhibition! I love sharing my passion for games and as a queer game dev I know how important our community really is. I have a clear stance against genAI.

Scroll down for a peek at everything from solo projects to collaborations with game jam teams and bigger crews. And hey, if you like what you see, let’s chat about working together ✨

Unity Engine

Godot Engine

Unreal Engine

C#

gdscript

C++

Python

Ruby

HTML/CSS

JetBrains Rider

Visual Studio/VS Code

Blender

Git

Affinity Suite

Adobe Suite

Jenkins

Firebase

Jira

Confluence

Taiga

OpenProject

Notion

Obsidian

Commercial Projects

Shutter Stroll

Born from my desire to play around in procedurally generated worlds, Shutter Stroll let’s you explore millions of generated islands with your trusty camera in hand. Take some time off to take a stroll and snap some photos!

Solo

PC

C#

Unity

Programming

Procedural Generation

3D Art

UI Design

Game Design

Cat Rescue Story

Winner of Best Mobile Game (Deutscher Computerspielpreis 2024). After shipping the game as a team, I took over as the sole developer providing live support of the game. In that phase, I regularily shipped major and minor updates, mostly expanding the game and improving gentle monetisation. I improved our live support drastically by implementing the Firebase SDK and taught coworkers its usage. During my time programming on the game I have repeatedly helped out with game & UI design due to my experience in both, pushing to make Cat Rescue Story the best game it could be. I additionally provided support for the console port team for the game.

Tivola

Mobile

Consoles

C#

Unity

Gameplay Programming

UI Programming

UI Design

Firebase

Ed & Edda: GRAND PRIX – Racing Champions

In GRAND PRIX – Racing Champions I most notably worked on making multiplatform DLC possible, exploring uncharted territory both teams on the project never had any contact with. Other than that I've had my hands in many of the game's systems, but spent most time on alternative game modes, UI flows and performance optimizations to hit performance targets on Nintendo Switch

Tivola

PC

Consoles

C#

Unity

DLC Programming

Optimization

Gameplay Programming

UI Programming

UI Design

Star Trek Voyager: Across the Unknown

In my first commercial Unreal Engine project, I was in charge of gameplay & systems programming, mainly away missions and UI/UX for the build mode. This game actually made me a Star Trek fan!

gameXcite

C++

Unreal

Gameplay Programming

UI Programming

Wildshade

I was brought onto Wildshade as a contractor, where I was responsible for implementing the whole metagame user interface. This included the main menus of the game, customization, shops and the like. It was incredibly fun work especially due to the close collaboration with our UI designer, which I was always able to bounce ideas back and forth with.

Tivola

Mobile

Consoles

C#

Unity

UI Programming

FallbeiSpiel: Thomas

FallbeiSpiel: Thomas is a game for a specific audience of child service students in university. In collaboration with a university, I worked on transforming a real child support services case from a collection of spoken & written accounts into an interactive experience teaching player’s important course material and how to engage with a child needing support. I was responsible for programming gameplay and an extensive system for storing and accessing real case files from in-game, implementing a multimedia suite in the process.

Off The Beaten Track

PC

C#

Unity

Gameplay Programming

UI Programming

UI Design

musiculum SPIEL

Made in cooperation with the interactive muscial museum musiculum in northern Germany, I developed a game teaching kids & teenagers to be curious about music. In multiple minigames, you assemble instruments, match sounds and learn about scales. Programming audio-specific game mechanics was a great learning experience.

Off The Beaten Track

Mobile

C#

Unity

Gameplay Programming

UI Programming

Tech Art

TRUSTease

A cross-platform coaching tool developed for coaches using the TRUSTease card game. It is a digital translation of a physical concept, and a good experience in cross-platform networking. Coaches start sessions on their PC, and clients join into sessions using either their PC or smartphone. Working on a project designed to foster trust in a team allowed me to take home great lessons.

Off The Beaten Track

PC

Mobile

Web

C#

Unity

UI Programming

UI Design

friedland in_motion & in_sight

I shipped two products in collaboration with Museum Friedland: One is an interactive web map to explore the open air exhibition from the comfort of your web browser. The other is a digital tour guide, for use on-site as part of the museums exhibition. Players engage with the exhibition not only through detailed descriptions of tour stops, but are encouraged to stray off the beaten path to collect digital goodies & solve optional quizzes.

Off The Beaten Track

Web

Mobile

threeJS

C#

Unity

Programming

UI

The Cost Of Recovery

This narrative adventure game was my foray into commercial game development with a team. On The Cost Of Recovery, I was able to build tools to aid content creation for marketing, implement a custom graphics pipeline to put our art directors’s specifications into game, and generally took over many gameplay programming related tasks.

Off The Beaten Track

C#

Unity

Gameplay Programming

Tool Development

Tech Art

Personal Projects

Alpacas in Balaclavas

Made during GGJ 2026, this typing/heist/dating game became an incredibly stable and polished result for just two days work. I really enjoy Godot so far, and love how flexible it is, especially for tool development.

Game Jam

PC

Web

Godot

gdscript

Programming

Game Design

Drifting Hearts

Originally a jam game, Drifting Hearts later appeared on the Super Rare Mixtape #4, being my first personal project to receive a physical release.

Game Jam

PC

Unity

C#

Programming

Game Design

Tech Art

Seeking Stardust

I'm a big fan of daily games (like Wordle, enclose.horse etc.), and have been making a few myself! This is my favourite, and also marks my first released project using Godot.

Solo

Web

Godot

gdscript

Programming

Game Design

Tech Art

RAT HACK: Snack Attack

As founding member of indie collective TOLLSTOCK I continue to release games in a small team. This project taught me a lot about team dynamics, organization and how to adjust structures to make each team member shine.

TOLLSTOCK

Web

Unity

C#

Programming

Game Design

Tech Art

Worldwide Wizard Racket Rumble

In WWRR I busted out my art skills in addition to programming most of the gameplay. I managed to produce all 3D assets + animations while shaping core systems and keeping the games' vision.

TOLLSTOCK

PC

Godot

gdscript

Programming

Game Design

Tech Art

3D Art

...and LOADS more!

In my spare time I’m always working on multiple projects! If you’re looking for my most creative side, take a look at my other projects hosted on itch.io!

You should really click on the link above to view all of my games!

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